With her lightning quickness and guile, a snakebite striker keeps her foes' attention focused on her, because any one of her feints might be an actual attack. By giving up some of a brawler's versatility, she increases her damage potential and exposes her opponents to deadly and unexpected strikes.
Class Skills
A snakebite striker gains Bluff and Stealth as class skills, but does not gain Intimidate as a class skill.
A snakebite striker can make a sneak attack, as per the rogue class feature of the same name. At 1st level, her sneak attack damage is 1d6. This extra damage increases by 1d6 at 6th, 10th, 12th, and 20th levels. If she gets a sneak attack bonus from another source, the bonuses on damage stack. This ability replaces martial flexibility.
At 3rd level, a snakebite striker who uses a standard action to feint can move as part of that action. If she is able to feint as a move action (such as from having the Improved Feint feat), she can feint and move in the same action. At 11th level, once per round she can declare her square and one adjacent square as the origin of her attacks until her next turn (allowing her to use one or both squares to determine whether she or her allies are flanking an opponent). At 15th level, she counts an additional adjacent square for this purpose. This ability replaces the maneuver training gained at 3rd and 7th levels.
At 11th level, once per round, a snakebite striker can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. She cannot use this ability more than once per round, even if she has the Combat Reflexes feat or a similar ability. At 19th level, she can use this ability twice per round. This ability replaces the maneuver training gained at 11th and 19th levels.